This is one of the most common problems for PC users, and it can occur if the frame rates of your GPU and the refresh rate of your monitor are not synchronized. Many games use high-end CPUs for gaming setups, which come with higher refresh rates, but it is expected that the monitor they are using might not support high frame rates. This is the main reason behind annoying screen tearing.
On the other hand, this can also cause if the CPU supports a lower refresh rate and the monitor support a higher refresh rate. This can be problematic while playing a high-end game or watching higher-resolution movies. Moreover, it can also cause a stutter performance because of low FPS.
How to fix screen tearing
There are many ways to fix your screen tearing issue, but they depend on what kind of CPU you have and the features of your graphic card and monitor support.
1. Vertical synchronization
In the starting days of screen tearing, vertical synchronization was the only way to fix this problem. It synchronizes the GPU’s frame rates with the vertical refresh rate of your desktop. Unfortunately, this process is often time-consuming because it makes your graphic card wait until your desktop can display the entire frame, which can lead to higher input lag.
Having a monitor of 60 frames per second or 60 Hz, and you are getting 120 frames per second, then you might enable vertical synchronizing; this will help you to suppress your frame rates of CPU from 120 to 60 FPS; this can be effective for fixing screen tearing, but it ultimately leads to a higher input lag.
Without enabling vertical VSYNC, you will not get any input lag, but you can face problems related to screen tearing.
It would be ideal for you to select what kind of problem you can handle; enable VSYNC if you are good with input lag, and if you find screen tearing annoying or bothering, then you might enable VSYNC. It also depends on the type of games; some games are related to screen tearing and bother you while playing them, while other shows input lag.
You can also use a trick that can reduce input lag while enabling VSYNC. This track includes the RTSS end; this limits the inside game frame rates with your m monitor maximum refresh rate subtracted by 0.01.
2. NVIDIA adaptive VSYNC
When you’re frame rates per second drop below your screen’s maximum refresh rate, and you also don’t want your screen tearing, in this case, VSYNC is not the best idea to go with. For example, on a 120 Hertz display and vertical synchronization is enabled, when FPS will drop, even one frame will cause synchronization to half around 60FPS; this is essential to eliminate the screen tearing, but there might be a lot of shutters which is even worse than tearing.
If your CPU is powered with NVIDIA GeForce GTX 650 graphic card or the latest, it might be perfect for you to use adaptive VSYNC. This is an advanced version of a simple one, and this allows vertical synchronization enabled till the frame rate is higher or equal to your refresh rate. After dropping a little bit, adaptive sync will automatically turn off, replacing the shuttering with a few tearing and waiting for your FPS recovery. It will enable it again when your FPS recovers completely.
3. NVIDIA fast sync and AMD enhanced sync
Most latest technologies like NVIDIA GeForce 900 series or AMD GCN based GPU or much more latest then it would be perfect for you to use NVIDIA fast sync or AMD enhanced sync instead of vertical synchronization; if you want significantly less input lag, then these two technologies do not fix your frame rates to a maximum refresh rate of your display. They only show the most recently done full frame, which effectively eliminates much input lag.
It is essential to know that it does not reduce the input lag entirely, but still, it is significantly lower than vertical synchronization enabled. It is not as low as when VSYNC is disabled. Or higher frame rates lead to a lower input lag. Make sure that your FPS must be two times the maximum refresh rate of your screen if you want oh significantly lower input lag which is not problematic using fast synchronization or enhanced synchronization.
4. NVIDIA G sync and AMD free sync
This is one of the most advanced technologies because NVIDIA G sync and AMD free sync technologies allow the screen of a computer to change its refresh rate dynamically; this is very effective because it changes according to GPU’s frame rates per second. But your monitor must support variable refresh rates.
Suppose you are getting 70 frames per second on a 144 Hertz gaming screen, and it also supports VR with a 52 – 144 Hertz range. This will ultimately change the refresh rate of the monitor dynamically to 70 Hertz. This will fix your screen tearing issue. Apart from this, it is also helpful in decreasing the input lag.
Moreover, G sync is only meant to be utilized by all gaming computers, which are powered by NVIDIA graphic cards, and it also helps to support do-you sync modules.
It cannot be used in AMD. On the other hand, free sync is an open system supported by both graphic cards, AMD and NVIDIA. But they are only available in the latest processors. However, G sync monitors, which are newer versions, can support adaptive sync if you want to provide VRR or ADM graphic cards on your monitor.
One crucial point that you might know is that G sync and free sync only work according to the monitor’s highest refresh rate.
These are the few techniques by which you can eliminate your screen tearing. Different types of graphic processing units have different solutions. If you ever face a problem related to screening tearing, then the ultimate guide will help you solve your problems quickly.